Star Trek Voyager: Concerning the USS Voyager herself.
Concerning repairs and the inability of the ship to stop at Starbases. Okay, here we go. The IMPLICATION is enough for me. I do not need to see every single bit of repair work they conduct or see them squaring away the supplies they acquire. Each episode takes place over either twenty four hours, or three or four days. There are exceptions, some episodes take place over a period of weeks or even months, but they are rare exception, usually two-parters. So, 365 days in a year, and each season of Trek encompasses roughly a year. Let’s average it out and say each episode takes three days to pass, and we have an average of 26 episodes per season. 3 x 26 = 78. So, 78 days of action, leaving 287 days of unseen events. (Roughly). Let’s make it 230 days including the occasional ‘long’ episodes. That is a heck of a lot of time for all sorts of other events to take place, some referenced in other episodes but not actually seen, characters mentioning encounters with aliens, perhaps battles or trouble they got into, perhaps peaceful encounters, exploring planets or shore leave they enjoyed. And in this time, repairs would be conducted, hull breaches fixed, ship’s systems enhanced or refitted. The implication is enough. Exposition is a wonderful thing and saves so much precious episode time for the good stuff like action and intelligent drama.
There is another very good reason, and one of critical importance, that Voyager looks relatively undamaged. Janeway’s an astute leader, this would be an obvious fact for her. Keeping Voyager looking tough and undamaged, at least on the outside, would be a very high priority for her, and she would be willing to use significant resources in that area. A ship with massive battle scars, damaged hulls, breaches hastily patched over from other encounters practically SCREAMS to other hostile types: ‘Hey! Come and get us! Another lot had a pop at us last week, maybe you’ll have more luck then they did!’ Screw that. Appearances are important when you have NO BACK UP. They are an island out there, the Voyager crew would know only to well that if the ship appeared intact with no major structural damage, hostile assholes might think twice before having a go at an attack.
This rule is not employed a few times, just enough for the reminder that they have to do all repair work themselves to stick. In Deadlock you see them repairing the ship after the danger has passed and they’ve found a safe spot to slow or stop completely and conduct repairs, go EVA, etc. In Demon they do almost run out of fuel and as the episode opens we see them searching for a source of deuterium. The plot that arises from this happens to be interesting and very well done, mimetic sentient fluid…you really have to watch it, its hard to explain. So the episode is not just a simple (and therefore not boring) search for fuel. It turns into something far more interesting. After the tumultuous events of ‘Scorpion’ in the following episode ‘The Gift’ opens with Voyager still infested with the Borg technology they were forced to install to go to war against Species 8472 and struggling to purge the ship’s systems of the virulent tech. In ‘Nightingale’ Voyager has landed on an uncolonised planet for a major overlay. By this point the ship had been in service for nearly seven years. It is an incredibly advanced starship. I think seven years is an entirely realistic time stretch before a long range explorer cruiser designed to hold its own would need its first major overlay. Any less than that…well, you’d have to question the competence of the ship’s designers.
You know, I don’t watch science fiction to watch people REPAIRING their ships. I don’t watch science fiction to watch a beautiful piece of starship technology slowly fall apart because an incompetent crew can’t keep it together! I don’t watch science fiction to watch a crew twiddling their thumbs whilst their vessel is sat in a Starbase or spacestation! Starfleet vessels are designed to be largely self-sufficient, except for occasional overlays at Starbases for refit, refuelling, etc. We know Voyager has a refinery aboard to produce important metals, it’s mentioned in Dark Frontier. We know they have the ability to mine, store and refine ore and precious gases, otherwise why the fuck would they search for them?
I am aware this is a sticking point with some fans. Fine. But it shouldn’t be. Damn, just enjoy the show. Science Fiction is riddled with such conceits to make the exiting plots run smoother.
We are a smart audience, we don’t need to be hand-held through all this repairing the ship shit. Otherwise, we’re reaching The Next Generation levels of mind-numbing, ‘tempted to look for the closest rafter to hang myself from’ levels of boredom.
Briefly to finish, I have to say I find the snide insinuations Ronald D. Moore made during his two-episode stint on Voyager offensive. If he thinks that is all audiences wants to see, he’s an idiot. Fine, Moore. You throw your toys out of the pram and sit in the corner and cry, whilst the other writers continue to do what made Voyager the best of the Treks. You whine and bitch because other writers have better ideas than you do. You got some nerve pal, criticising your colleagues like that. Artistic differences are fine, you don’t need to attack the people you work with so publicly. Everybody’s a fucking critic! (Including me dear reader, it has to be noted!) Sure, Voyager ain’t perfect, it ain’t flawless, but its exciting, its intelligent, and holy fuck is it good television. Ultimately, thank god Officer Dickhole didn’t stay aboard and ruin a great show. (If you don’t know what this last paragraph refers to, I recommend that you not to bother finding out. Such small-mindedness does not deserve any more attention than what little amount I have given it here).